Baran
The Calamitous BobBaran is the largest kingdom on Param, occupying the continent’s far eastern region and serving as one of the principal organized powers encountered after Viviane Saint-Lys leaves the Deadlands. Its importance is not merely geographic. Baran connects the devastated western frontier to the more densely structured political world of kingdoms, churches, soldiers, mercenaries, and competing paths, making it a crucial threshold between catastrophe and civilization.
Location and Political Position
Baran lies at the eastern end of Param, a large circular landmass connected to another continent by a narrow isthmus. Viviane Saint-Lys learns this geography through a map brought by Lieutenant Cernit and through a prolonged exchange conducted with Solfis as interpreter. Between Baran and the Harrakan Heartlands lie several other countries, including two sizeable states and numerous smaller political units. Baran is described as, by far, the largest of them, giving it an exceptional territorial and political presence on the continent.
The kingdom’s position contrasts sharply with the western part of Param. The western region contains the Deadlands, the scar left by the greatest magical catastrophe ever recorded: a vast valley ringed by snow-capped mountains, with the ruined seat of the Old Empire at its center. Baran therefore stands at the far end of a world organized around the remains of imperial disaster. The route toward it moves from mindless undead and ruined cities toward functioning borders, churches, fortified settlements, and institutional authority.
Military and Social Order
Baran’s military culture reflects the material limits of the wider world. Cernit explains that armies cannot simply be composed of heavily equipped knights because metal is scarce and more than twenty steel ingots are needed to outfit a single heavy infantry soldier. Specialized equipment also consumes skilled labor: even the leather armor worn by a soldier requires two days of work when its chain mail and prepared leather are already available.
These constraints make military paths complementary rather than interchangeable. Knights concentrate on power, while militiamen and soldiers are trained to survive with whatever weapons and supplies are available, to fight in formation, and to continue longer without rest, food, or water. Heavy bows, disciplined commanders, dedicated fighters, and mages each fill roles that ordinary infantry cannot replace. Baran’s military system thus emerges not as a simple hierarchy of stronger and weaker warriors, but as an organization shaped by resources, training, and the practical demands of fighting monsters and undead.
This logic is visible in the soldiers operating near the Deadlands. The knights’ blades are designed to smash creatures backward without becoming lodged in withered flesh, and sufficient strength allows a knight to cleave a target in two. Their equipment and tactics are adapted to revenants rather than to conventional human warfare. The undead also detect the three knights from farther away than they detect Viviane Saint-Lys, suggesting that Baranese military expeditions must balance combat strength against the danger that a larger force could attract a mass outbreak.
Baran and the Deadlands Frontier
Baran is connected to the multinational military presence deployed at the edge of the Deadlands. Lieutenant Cernit belongs to this corps, whose soldiers present their service as a sacred duty under Neriad, the god of virtuous combat. The frontier is not a normal border: it is a permanent zone of danger where forts, knights, churches, and mercenaries confront the remnants of the Old Empire’s magical catastrophe.
The threat is organized as well as monstrous. Cernit reports that a necromancer has destroyed the two nearest forts, while Fort Sky later faces a massive horde composed of gut spillers, crawlers, beasts, revenants, and regularly placed caped figures. The fortress stands on a small circular mound, with sheer cliffs on every side except the approach protected by its single winding road. Baran’s defensive practice is therefore inseparable from the Deadlands: its soldiers must understand terrain, maintain fortified positions, and meet an enemy whose numbers and composition can transform a local threat into something resembling a zombie apocalypse.
The frontier also exposes the limits of Baran’s power. Although the kingdom is the largest on Param, its soldiers operate within a multinational corps rather than an isolated national army. The arrangement suggests that the Deadlands are too dangerous for any single state to manage alone, while also showing how Baran’s institutions participate in a wider regional system of defense and religious obligation.
Religious and Mercenary Institutions
Baran’s influence extends through the Church of Neriad and the economy surrounding the Deadlands. Cernit explains that the Church pays one iron bit for every revenant head, allowing enterprising fighters to use Kazar as a base for expeditions into the dead zone. Heads need not be transported back. Church representatives can measure the results and exorcise the corpses, or mercenaries can use a magical tool to register the burnt-out husks of revenants they killed themselves.
This arrangement turns frontier violence into a stable occupation. Revenant hunting is dangerous but economically regular, and the Church can offer additional benefits beyond the payment itself. Kazar’s strong church and substantial mercenary presence are therefore directly related to the Deadlands and to the institutional reach of Baran’s religious order. The kingdom is represented not only by soldiers at the frontier but also by systems that certify kills, reward expeditions, and convert the destruction of undead into a recognized livelihood.
The Church also functions as a legal and moral authority. In one confrontation, a church representative warns that raising a hand against an opponent in the house of Neriad would make no land on Param safe for the offender. The threat reveals how religious protection and jurisdiction can extend beyond a single city. Baran’s institutions do not merely defend territory; they claim the power to regulate conduct and pursue those who violate sacred space.
Relations with Other Peoples
Baran’s society is marked by tensions surrounding non-human peoples. A church official explains that Marruk is a female Kark who recently left her tribe, or what remains of it, and acknowledges that the Kark are undergoing hardships while admitting uncertainty over whether the Kark or the surrounding societies bear greater responsibility. The Kark are not simply treated as an enemy species: many northern Free cities have formed the Pure League, an alliance of interest involved in conflict with them, while Marruk herself has suffered abuse from local mercenaries despite being considered reliable and honorable.
This account complicates Baran’s apparent order. The kingdom’s churches, soldiers, and mercenaries provide protection and employment, but the same frontier society can marginalize outsiders and permit their mistreatment. Marruk’s reputation for fulfilling promises offers an alternative to the prejudice directed at her, while the church’s defense of her shows that Baran’s institutions are capable of recognizing injustice even within a hostile political environment.
Baran consequently appears as both a center of structure and a site of exclusion. Its language, military paths, religious rules, and border procedures create practical means of cooperation, yet access to those systems is uneven, especially for non-humans and for Viviane Saint-Lys, whose identity and unusual abilities provoke suspicion. The kingdom’s political order depends on deciding who may enter, who may speak, who may be trusted, and who must be investigated.
Narrative Significance
In the narrative, Baran is the destination that gives the journey beyond the Deadlands a political shape. It is the largest power on Param, but it is encountered indirectly through maps, soldiers, forts, church payments, military theory, and the road to Kazar. That mediated introduction makes Baran feel less like a single city than like a dense network of institutions extending across a continent.
The kingdom also embodies the contrast between imperial ruin and post-catastrophe adaptation. The Old Empire once concentrated unmatched magical power at the center of Param and destroyed itself from within; Baran survives in a world where steel, skilled labor, military specialization, language, and religious authority must be carefully rationed. Its strength is therefore practical rather than absolute. Baran’s significance lies in how it organizes life beside an unhealed wound: it turns frontier danger into doctrine, employment, defense, and law while never fully escaping the instability created by the Deadlands.


